
E3 2019 was a week filled with demon slayers, paranormal disappearances, space corporations and hacker vigilantes.
Sony didn’t attend E3 this year, the first time in the event’s 24 year history that the PlayStation brand wasn’t there or having a big press conference. There were a lot of games shown, but it was obvious this was a transitional year before the next generation of hardware.
These are the games I’m most looking forward to coming out of E3 this year:
Blair Witch (August 30, 2019)
- Developer: Bloober Team
- Publisher: Bloober Team
- Platforms: Xbox One, Xbox Game Pass and PC
Wait, what year is this? A new Blair Witch game was revealed during the Xbox conference on June 9. Blair Witch is in development from the Polish studio behind Layers of Fear (2016), Observer (2017) and Layers of Fear 2 (May 28) in collaboration with Lionsgate Games. The “Blair Witch Project” movie came out in July 1999. I remember a lot of people back then thought it was actually a real event. That movie was a huge deal. At first, I thought the E3 reveal was a Silent Hill 2 remake because of the main character’s look with the green jacket. Blair Witch has been in development for two years, according to Maciek Glomb of Bloober Team. It’s described as a first-person, story-driven, single-player game based in physiological horror. You play as a former cop named Ellis who has a dog named Bullet accompanying him. Set in September 1996, they’re looking for a missing boy named Peter in the Black Hills Forest near Burkittsville, Maryland. Basically everything goes to crap during the search and the cursed forest leads to all sorts of mayhem. Bloober Team is creating their own unique story within the Blair Witch universe, so it’s not a straight movie to game experience.
The character has a flashlight as one of his primary weapons/tools, much like Alan Wake (2010). A camcorder, which is an iconic staple of the franchise, will also be another key item in the game. According to Glomb, the camcorder will be used to solve puzzles and there will also be recorded tapes found throughout the game. There will be combat, which is a first for Bloober Team’s games. It sounds like the combat will be more unconventional and was described as something that fits into the Blair Witch universe. It doesn’t sound like the character will be running around with a machine gun in the forest. Bullet comes into gameplay too. For the first time Bloober Team also developed an AI character that goes with the player, which was a new challenge for them. You can give commands to the dog. Having that companion will ease some of the tension. The game’s story will be canon, so whatever happens will become part of the Blair Witch lore in future movies, games, and other outlets. The game does look creepy. It seems like Bloober Team nailed down the tone and atmosphere well. It will cost $29.99 at launch.
Cris Tales (2020)
- Developers: Dreams Uncorporated and SYCK
- Publisher: Modus Games
- Platforms: PS4, Xbox One, Nintendo Switch, PC
Cris Tales was revealed during the PC Gaming Show on June 10. The game is promoted as a “love letter to classic JRPGs,” inspired by games like Chrono Trigger (1995), Final Fantasy VI (1994) and other retro games. I’m in. It features turn-based combat. There’s a time element where the past, present and future come together to tell the story, which sounds like Chrono Trigger. You play as Crisbell and her team as they explore Crystallis and four other kingdoms to stop the Time Empress who wants to destroy the world. Early on in the game Crisbell discovers she is a Time Mage as she unlocks the power to see the past, present and potential futures that she can change. As you walk around you can see three different aspects of time on the screen, which shows how different the town looks or a person’s changed physical appearance. I like this feature a lot. The time power will also affect combat, being able to manipulate an enemy’s strength.
It sounds like there will be different endings. There will be over 20 hours of gameplay. The art style is fantastic. The game is hand-drawn, which looks terrific. During the playable demo on Steam there is a lot of voice acting done for the cut-scenes and traveling around town talking to different people. Kira Buckland from Nier: Automata (2017) and many other games and anime is voicing Crisbell. Cris Tales looks awesome. It will cost $29.99 at launch.
Doom Eternal (November 22, 2019)
- Developer: id Software
- Publisher: Bethesda Software
- Platforms: PS4, Xbox One, Nintendo Switch, PC, Google Stadia
Doom Eternal looks so good. It first got announced at last year’s Bethesda conference. The game looks to raise the ante of the 2016 reboot for even faster gameplay. The story mode looks absolutely wild. You will get to fight on an Earth that is overrun by Hell and also in space on the Martian moon Phobos. It looks like there might even be some gameplay in Heaven. The Doomslayer will move around faster in Eternal. He will also be able to now dash and wall climb. There’s a new grappling hook attached to the super shotgun to attack enemies with or traverse around the level in places where you can lock onto a demon. The game’s stages will be bigger too. Doom Eternal will even feature platforming elements and more secrets to find.
There will be twice as many demons, according to Hugo Martin, the game’s creative director. There’s a new damage system in the game dubbed “destructible demons” where enemies visually reflect the damage amount they have taken, and can also be crippled or defeated in different ways from a gameplay perspective. There’s a new shoulder-mounted flamethrower to set enemies on fire. The new addition of finding 1-ups during battle that instantly revive you instead of having to restart at a checkpoint sound like it keeps the gameplay loop going. The new gameplay demo and footage shown during E3 looked fantastic. There will be a new “Invasion” mechanic where real players can take over demons in your game. Battlemode, the new online multiplayer, sounds cool too. One person is a fully equipped Doomslayer that takes on two demons with unique abilities, movements and attacks controlled by the opponents. The multiplayer in the last game was pretty standard and boring, so Battlemode looks like they at least tried to make it interesting this time. All these additions to Doom Eternal sound like it will expand upon the previous game in awesome ways. I have been looking forward to more Doom since I beat the last game in 2016. I cannot wait to smash through some demons with my fists again.
Genesis Noir
- Possible 2019 release
- Developer: Feral Cat Den
- Publisher: Fellow Traveler
- Platforms: PC, Mac
Genesis Noir has an interesting concept. The adventure game is set before, during and after the Big Bang. It was highlighted during the PC Gaming Show on June 10. The visuals look fantastic. The story is described as the main character trying to save the woman they love by stopping the Big Bang from happening. The levels feature generative art that changes during gameplay and the player’s input. Feral Cat Den, the New York City-based developers, are creating a terrific art-styled adventure game that dives into the cosmos. The game was on Kickstarter and got its funding goal in February 2018 of a little over $48,000 for the project (the total budget is around $300,000). Genesis Noir has been in development for several years. Jeremy Abel and Evan Anthony are primarily designing Genesis Noir, which is their first commercial game release.
You play as a character named No Man, who is described as a “watch peddler stuck in a deterministic hell.” You will collect clues and solve puzzles. The game will let players explore environments ranging from black holes to jazz cafes. It looks like there’s going to be a lot of seriously creative animation as Genesis Noir unfolds. The game’s jazzy music being done by Skillbard seems to definitely set the tone of what the developers are going for. The inspirations for the game are all sorts of trippy and wonderful like Cosmicomics by Italo Calvino, noir movies, Sun Ra’s jazz music and Philippe Caza’s art, to name a few. I think Genesis Noir is going to be one of the more unique games out there.
Ghostwire Tokyo
- No release date or confirmed platforms
- Developer: Tango Gameworks
- Publisher: Bethesda Softworks
Ghostwire Tokyo was revealed at Bethesda’s conference on June 9. Shinji Mikami took the stage to briefly talk about the game and introduce his apprentice Ikumi Nakamura, who is the creative director on Ghostwire Tokyo. She did a great presentation leading up to the game’s trailer with positive energy and authentic excitement for it. She has focused on concept art and design, having worked at Capcom on games like Okami (2006), with PlatinumGames on Bayonetta (2010), and was more recently the lead concept artist for The Evil Within (2014) and The Evil Within 2 (2017).
It’s described as an action adventure game and different from the survival horror releases that Tango is known for. The city’s population suddenly disappears, Thanos style in Avengers. A paranormal, evil force then takes over Tokyo. It looks some some sort of paranormal hunter will be the main character, who is in all black. He’s equipped with a bow and has some supernatural powers of his own. There will be spirits the player encounters across the city, according to Nakamura. There’s only a short trailer so far but given the talent of the studio it has high potential to turn out great. Nakamura being chosen by Mikami carries a lot of weight. Her work on The Evil Within franchise shows she is extremely talented so I’m looking forward to what she does with Ghostwire Tokyo.
God & Monsters (Feb. 25, 2020)
- Developer: Ubisoft Quebec
- Publisher: Ubisoft
- Platforms: PS4, Xbox One, Nintendo Switch, PC, Google Stadia
Gods & Monsters looks like Ubisoft’s take on a Zelda-styled game. It’s from the Assassin’s Creed: Odyssey team. The game was revealed during Ubisoft’s conference on June 10. The open world game is set within Greek mythology. It takes place on the Isle of the Blessed, which has been taken over by Typhon and other mythological monsters. Typhon is one of the most powerful gods and monsters in Greek mythology. You play as the hero Fenyx who has to help the gods and restore order to Mount Olympus. Homer, author of The Iliad and The Odyssey, will be the game’s narrator much like how Bastion (2011) plays. He will also guide and expand upon the story in certain ways. It will be an action adventure game with RPG parts as well. Fenyx will be fully customizable and playable as either a male or female. You do get some powers from the gods, with one screenshot showing Zeus transferring power to Fenyx.
In addition to combat there will be puzzle solving and world exploration through quests and dungeon areas. The game world is apparently a lot bigger than Assassin’s Creed Syndicate (2015) but not at Odyssey’s size. Even with the game releasing in less than a year there’s not much other information about it. I do like the idea of seeing what an Assassin’s Creed team could do with The Legend of Zelda. Jonathan Dumont, the game’s creative director, said the studio was able to make an easier transition from Odyssey since it already dealt with Greek mythology in that release but now they’re able to do it more in a fantasy setting with Gods & Monsters. The visuals are colorful and look great. The game will be a full release at $59.99.
Luigi’s Mansion 3 (2019)
- Developer: Next Level Games/Nintendo
- Publisher: Nintendo
- Platforms: Nintendo Switch
Even though I bought them, I never actually played the Luigi’s Mansion games before. I need to now though. I have always been super interested in the games but for whatever reason never committed to playing them. The first Luigi’s Mansion was one of several experimental games on the Nintendo GameCube and it also launched in November 2001 with the console. Nintendo revealed a lot more of Luigi’s Mansion 3 during its Direct E3 video released on June 11 and further gameplay in Nintendo’s Treehouse Live segments. The game is releasing six years after Luigi’s Mansion: Dark Moon on the 3DS. This time Luigi is exploring a hotel called The Last Resort, which the gang were tricked into going to. Peach, Mario and the Toads end up going missing with Luigi left to find them.
In Luigi’s Mansion 3 there is an upgraded Poltergust to use and capture ghosts. Luigi can now slam ghosts to help capture them. Another new power called the Suction Shot lets Luigi use the plunger to smash up the environment, open a door or in combat against enemies. The other new “Burst” skill can blow away a group of nearby enemies or give Luigi some air time. There’s an expanded key feature in this game taken from the co-op multiplayer mode of the 2018 remake of Luigi’s Mansion on the 3DS. In the third game, the player controls a copy of Luigi named “Gooigi,” adding to the list of awesome play-ons using his name. Gooigi can get through barriers, walk on spikes and get to previously inaccessible areas. A second player can briefly control Gooigi in co-op mode but it doesn’t seem like it’s for the full game. There were some interesting fights shown during E3, like Luigi going against a Godzilla-style monster in a downtown area for a boss encounter. Luigi’s Mansion 3 will also have a local and online multiplayer mode called ScareScraper where players try to finish objectives together in the fastest times. The game looks fun, creative and another solid game for the Switch.
The Outer Worlds (Oct. 25, 2019)
- Developer: Obsidian Entertainment
- Publisher: Private Division (Take-Two Interactive subsidiary)
- Platforms: PS4, Xbox One, Xbox Game Pass, PC (Epic Games Store exclusive for one year, also on Microsoft Store)
The Outer Worlds opened the Xbox conference. First revealed last December, the game is co-directed by Tim Cain and Leonard Boyarsky, who both created the first two original Fallout titles and the franchise’s universe in the ’90s. Cain joined Obsidian in 2011. After working on Diablo III for several years, Boyarsky joined the studio in 2016 specifically to team up with his former partner again to create The Outer Worlds. The game is being made by a team of around 80 people, according to Boyarsky. It looks to be in a similar vein of Fallout: New Vegas (2010) that Obsidian also developed but with a heavy sci-fi emphasis. Boyarsky, Cain and Obsidian have created an entirely new game world. Way into the future, corporations control the galaxy, which are colonizing different planets. The Halcyon Holdings Corporation is the main group in the game, with a board that makes decisions for the population. On the way towards the edge of the galaxy the player awakes 70 years later on the lost ship that was forgotten about. After being saved by a scientist, you start the adventure on a nearby colony in the Halcyon solar system and start to discover more about the workings of the corporations.
The Outer Worlds is a role-playing game with a first-person perspective. The visuals and art style are real cool, which sets a fun tone to the game. There looks to be lots of dialogue and quest options. There won’t be a voiced protagonist, which according to Boyarsky would limit the expansiveness of the story. The Outer Worlds looks to give the player freedom to explore different paths and viewpoints. The player can either take the side of the corporations or actively go against them. The way corporations are getting out of control will be a major theme throughout the game. According to Boyarsky, the story is ultimately about power, the abuse of power and how the stories that are told to people shape their perspective, like people in the game world fully supporting the corporations because that’s all they have ever known. The player can also choose to be a good person or an evil psychopath, which will determine how others interact with you. The player can personalize their character with skills and abilities. There will be a companion system, with characters who will also have their own quests and special abilities you can create a small crew with.
There will be two main planets in the game, one of which has been terraformed wrong by the corporations, which made it uninhabitable. The planet was abandoned, left to gangs and rebel groups against the corporate system. On each planet will be different towns and locations with unique environments because so many corporations have bought them up. The game is not open world and is a more scaled design. The Outer Worlds will adapt to the way you play, from its story, to interactions with factions to a “flaw” system in combat that can turn shortcomings into perks. The game features alien monsters in combat along with other human characters. Humor looks to be another major staple of the game, which is a great element. It’s funny that the storyline is about unchecked capitalism and evil corporations when Obsidian was acquired by Microsoft in November 2018, one of the biggest companies in the world. The Outer Worlds will be smaller game based on its development team size and budget, but still looks heavy on content. It does seem like there are also some BioShock and Borderlands vibes to this game.
Given the creative force behind The Outer Worlds, there’s a lot to be excited about. Many of the ideas Boyarsky and the team had back on the original Fallout games weren’t possible due to technological limitations. “I was always jealous that I wasn’t able to drive a first-person version of walking through the wasteland,” Boyarsky said during an E3 interview. “When Bethesda came out with Fallout 3 I just thought that was one of the most amazing parts about it, was that walking through this thing, this universe that we had concepted so many years ago. So, there’s all these things I never got a chance to try to do in the Fallout universe that have kind of just like been percolating in my mind since then.” I’m so into everything about The Outer Worlds. Next to Doom Eternal this is one of my most anticipated releases of this year.
Telling Lies (2019)
- Developer: Sam Barlow
- Publisher: Annapurna Interactive
- Platforms: PC, Mac
During E3 was the first time I heard about Telling Lies, although it was first announced in July 2017. It’s coming out at some point later this year. Sam Barlow previously worked on Silent Hill: Origins (2007) and Silent Hill: Shattered Memories (2009) as the lead designer and writer, which were both excellent games. He also created Her Story (2015), which was one of my favorite games from that year. In a similar fashion to Her Story, Telling Lies is told through a series of recorded video footage featuring real people. There will be four main characters in the game instead of just one like in Her Story. The game does feature a solid cast, with Logan Marshall-Green (Prometheus, Spiderman: Homecoming, Upgrade), Alexandra Shipp (X-Men: Apocalypse, Dark Phoenix, Shaft), Kerry Bishe (Halt and Catch Fire, Narcos) and Angela Sarafyan (Westworld) portraying the characters. The video footage is secretly recorded content and conversations from a stolen NSA hard drive that the player now has full access to. The story takes place across two years according to Barlow. All four characters are linked together to one incident that you are trying to discover the truth behind.
In gameplay you are searching for clues inside these videos to figure out what happened and how the characters and scenarios are connected. Watching one video will lead players digging into another clip that might lead them to another perspective that gives them more knowledge about the story and characters. You will be watching one side of a character’s conversation, and then you will possibly find the other side featuring the person they were talking to. Watching for facial expressions, behavior and tone of voice during these intimate conversations will uncover more clues. There will be over 10 hours of video footage within the game, which Barlow revealed during the PC Gaming Show. Telling Lies looks much more detailed and put together than Her Story. It appears to heavily expand upon Her Story’s premise given the actors involved, the modernized search mechanics within the gameplay along with the style and amount of footage filmed, which all sounds fantastic. Telling Lies should be an engrossing experience.
Valfaris (2019)
- Developer: Steel Mantis
- Publisher: Big Sugar
- Platforms: PS4, Xbox One, Nintendo Switch, PC
Valfaris was first announced at E3 2017 but was part of this year’s PC Gaming Show on June 10. Dubbed “a heavy metal space saga,” it’s from the Slain: Back From Hell (2016) developer, who are actually two guys from Texas under the Steel Mantis name, Andrew Gilmour and Thomas Jenns.
This game looks to bring the metal. You play as Therion, a son of Valfaris who returns to his homeland to rid it of the evil that has taken over. Once a floating fortress that was a paradise to its inhabitants, it mysteriously disappeared then came back floating around a dying sun. The game is a platformer with some great looking pixel art. It reminds reminds me of a mix of Contra, Castlevania and those retro platformers. You can upgrade your weapons like guns and a sword. The main weapon Therion is shown holding is called “Bringer of Mayhem.” The game’s soundtrack is made by a former Celtic Frost guitarist, so it’s got that metal credibility. Apparently Valfaris and Slain: Back From Hell are set in the same universe, so Steel Mantis is building this branching world with its games. There’s a playable demo available now on PC.
Watch Dogs: Legion (March 6, 2020)
- Developer: Ubisoft Toronto
- Publisher: Ubisoft
- Platforms: PS4, Xbox One, PC, Stadia
I kind of liked the original Watch Dogs but I haven’t played the 2016 sequel. I got bored with the Ubisoft formula for its open world games. Despite that Watch Dogs: Legion is surprisingly of my top games coming out of this year’s E3. Ubisoft revealed the game during its conference on June 10 and is the company’s big release for early next year.
Watch Dogs: Legion is set in a futuristic London, with the events of Brexit far behind the city. After the United Kingdom left the European Union, the economy is in shambles, millions are unemployed and they’re living in a dystopian society. This time there’s no main protagonist you play as throughout the story. Instead you can play as any civilian within the game world, which is potentially hundreds of different characters. You will build up a DedSec coalition to take on the government, private technological companies, security forces, organized crime and London’s out of control surveillance state. The characters are recruited across the city by profiling them for their skills, personality and stats. Everyone has a variety of abilities focusing on three different core gameplay areas, hacking, stealth and combat. You can have up to 20 playable characters at your disposal. They can also permanently die, which adds an element of risk to how you approach missions and gameplay. In the E3 gameplay demonstration Ubisoft showed a grandmother being playable, which is funny.
The whole concept in Watch Dogs: Legion actually seems crazy ambitious. Hopefully it doesn’t become routine and boring once the initial shine wears off from recruiting the same types repeatedly. The characters are procedurally generated. I assume there’s going to be tons of dialogue in Legion. There’s a cast of voice actors in the game, but Ubisoft is using voice modulation to create many different voices instead of hiring hundreds of people to read dialogue. The game world does appear to be really interesting. I definitely want to dive into it to see the extent of all these characters and how the story progresses.
In the past Ubisoft has claimed that it doesn’t make political statements with its games or create them with the intent of promoting certain political messages. Basically Ubisoft tries to publicly avoid causing any controversy by standing for a certain position but still uses the controversy to sell its products by creating games filled with political organizations, themes and issues seen in the real world. With Watch Dogs: Legion it seems it’s almost repeating that but also nearing the edge and almost taking a side. As the player it does appear that you are clearly on one side of the issue. Hopefully they’re not just going to use the buzz words, real history, current events, economic issues and modern threats to civil liberties to make a game that potentially doesn’t have anything meaningful to say about any of it. “This game has a message for sure,” said Clint Hocking, the game’s creative director, in an interview. “Things in the world are pretty rough and from a certain perspective it looks like things might be getting rougher. We might be in for a rough ride. The message of this game is: ordinary people need to put aside their differences and come together. It’s not the politicians, it’s not the dude from the mountain who’s going to come down and save us all. It’s us. Putting aside our differences and fighting back against things that are obviously wrong- that’s what we need to do.” This along with Hocking’s comments about Legion being about hope sounds like there’s primarily just an uninspired surface level message for the game. Hopefully the development team goes a lot deeper in Watch Dogs: Legion, especially given what they’re basing the game around.
Wave Break (2020)
- Developer: Funktronic Labs
- Publisher: Funktronic Labs
- Platforms: PC
A combination of Tony Hawk’s Pro Skater, Wave Race 64 and Hydro Thunder is what I have subconsciously always wanted in a game. Wave Break fits that bill, and is coming from an independent studio based in Pasadena, California. It was featured in the Kinda Funny Games E3 Showcase. Wave Break is basically Tony Hawk but on water. You will be able to grind and do tricks across the track like in the Tony Hawk games. There are ramps set up on the course to connect tricks and do combos. You will be able to customize your character and boat. The characters are different animals like bears and otters. The game’s visuals look awesome. Along with the synthwave music it does a great job of capturing that beach vibe mixed with an ’80s style. There’s some crime storyline for the stages being woven throughout the game too, according to the developers.
There will also be different online and local multiplayer modes where you can try to get the highest points against other players in Trick Attack. There will even be a deathmatch mode where you can shoot down your opponents. The team is still developing other multiplayer modes as well. Wave Break looks super cool and could potentially bring back the fun of those early Tony Hawk games.
Other games I’m interested in:
- Cyberpunk 2077 (April 16, 2020): The game had a big presence at this year’s E3. Keanu Reeves will be in the game, who made a surprise appearance during the Xbox conference. Excellent dude. There was a really good looking CGI trailer shown during the Xbox conference too. The look of the game and its world seem fantastic.
- Wolfenstein: Youngblood (July 26): The game is coming out soon on July 26 and a lot of it has already been shown. The last two Wolfenstein games were fantastic. I can’t wait to kill more Nazis, this time with a friend.
- Rawmen (release date to be determined): This looks like a crazy and wild version of Splatoon. It’s a multiplayer game being developed by just two guys from California under the ANIMAL studio. I really like the style and humor behind the game.
- Astral Chain (August 30): Developed by PlatinumGames, it’s exclusive to the Nintendo Switch. This looks to be another quality action game from the studio.
- Sky (July 2019): This is a new release developed by thatgamecompany. It’s first coming to iPhone/iPad then later Android, consoles and PC. This looks like good stuff, with elements of the studio’s other game Journey (2012) where you connect with other players.
- Marvel’s Avengers (May 15, 2020): There’s every inclination that this could be terrible. Avengers did not have the greatest reveal or messaging at E3. It potentially might be fun though. Crystal Dynamics and Eidos Montreal are developing the game. It sounds like there is a Destiny-styled design that will also grow over time with more characters and stories in both single-player and online multiplayer. There was no solid gameplay reveal during the Square Enix conference on June 10 though. The appearance of the characters do look rough and are kind of jarring at first. The same voice actors we hear in literally every video game are behind them too, which is beyond fatigued at this point. There are still a lot of questions about the game, but I still want to check it out. Maybe I should just go play Marvel Ultimate Alliance 3: The Black Order when it releases on July 19 for the Switch.
- Carrion (2020): This is being made by Phobia Game Studio and published by Devolver Digital. It’s a platforming horror game where you assume the role of the evil force destroying everything.
- Halo Infinite (2020): The lengthier reveal trailer at the end of the Xbox conference was good. Initially it seems like more Halo but is being promoted as a “spiritual reboot” according to 343 Industries. After the last few Halo releases they need to do a reboot like God of War did in 2018 in terms of the gameplay and storyline. The Halo franchise has lost a lot of its shine and power as a mega blockbuster. Infinite is also launching for Project Scarlett, the next generation Xbox console.
- A sequel to The Legend of Zelda: Breath of the Wild: Only a short trailer was shown that ended the Nintendo E3 Direct presentation. The game looks darker, similar to how Majora’s Mask (2000) was to Ocarina of Time (1998). This sequel is again being directed by Hidemaro Fujibayashi and presumably made by a lot of the same team behind the 2017 game. I still need to play more Breath of the Wild.
- Blazing Chrome (2019): This is being developed by JoyMasher, the Brazilian-based studio behind Oniken (2012) and Odallus: The Dark Call (2015). It definitely looks like some good old school, fast-paced, side-scrolling, arcade-styled gameplay.
- Freedom Finger (2019): The game is a shmup by Los Angeles-based Wide Right Interactive where the ship is a giant finger. The story and design looks totally silly. Music will be a big part of the gameplay. It features songs from many bands, one of them being Red Fang, who rock hard.
- Dying Light 2 (2020): I played a lot of the first game and though it was fantastic. The sequel to the 2015 original looks bigger, smoother and with improved visuals.
- EarthNight (summer 2019): In development from the independent, Philadelphia-based Cleaversoft team, this platformer has a great artistic look and design.
- Neo Cab (2019): Being developed by the San Francisco-based Chance Agency for PC, Mac and Nintendo Switch. You play as the Uber driver of the future, with the goal of constantly staying on the road. In this futuristic world of automation you’re now the last human driver in the city and must keep on going to keep up your star rating. The visuals look vibrant and it sounds like some interesting stories will take place between you and the passengers.
- Outriders (summer 2020): This is a new shooter developed by People Can Fly that was revealed at the Square Enix conference. Not much was shown outside of a brief CGI trailer. It’s hilarious that pre-orders already went up based on literally no gameplay and hardly any info. Give the studio there’s potential though.
- Xbox Game Pass: I can play everything!